QuestWeaver
A procedural quest generator
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Classes | |
struct | ContractFailedException |
The main exception type used by all classes of the QuestWeaver system. More... | |
struct | Directories |
This struct hold information about the programs file search paths. More... | |
struct | EnumClassHash |
Operator to enable the use of enums as keys in maps. More... | |
class | Logger |
The logger used to print errors and debug messages. More... | |
class | MetaData |
Holds information about a world entity. More... | |
class | NameGenerator |
class | Nugget |
class | NuggetOption |
class | PropertyCandidate |
class | Quest |
Represents a game quest. More... | |
class | QuestModelAction |
These actions are used by the quest system to change the state of quests. More... | |
class | QuestTemplate |
Defines a blueprint from which a specific type of quest can be generated. More... | |
class | QuestTemplateFactory |
A factory that is able to create different "types" of quests (quest templates) on demand. More... | |
class | QuestTickResult |
Event generated by a quest when ticked by the game. More... | |
class | QuestWeaver |
Main entry point for applications using the quest system. More... | |
class | RandomStream |
RNG used by the quest system. More... | |
struct | RawStoryToken |
struct | Story |
class | StoryTemplate |
class | StoryTemplateFactory |
struct | StoryTemplateResult |
class | StoryWriter |
class | StoryWriterParameters |
class | TemplateQuestDescription |
Wraps the quest description texts for the QuestTemplate. More... | |
struct | WeaverConfig |
Holds the configuration data to create new QuestWeaver instances. More... | |
class | WorldEntity |
Represents an object in the game that is relevant for the quest system. More... | |
class | WorldListener |
Can be attached to a WorldModel to receive change updates. More... | |
class | WorldModel |
Holds information about all entities relevant for quests and quest generation. More... | |
class | WorldModelAction |
Contains change information for a WorldModel entity. More... | |
Typedefs | |
typedef std::unordered_map< std::string, std::vector< std::shared_ptr< WorldEntity > > > | EntityMap |
typedef uint64_t | ID |
Used to identify unique objects in the quest system, i.e. More... | |
typedef std::unordered_map< ID, const QuestPropertyValue * > | QuestValueMap |
typedef std::vector< std::pair< RawStoryToken, std::vector< ID > > > | TokenMapping |
typedef std::unordered_map< std::string, std::vector< ID > > | TokenToEntityMap |
Functions | |
std::vector< RawStoryToken > | getStoryTokens (std::string rawStoryText) noexcept |
std::string | htmlEncloseWithTag (const std::string &str, const std::string &tag, const std::vector< std::string > &classes) noexcept |
Encloses a given string with an HTML tag and adds the given classes as "class" attribute. More... | |
std::string | htmlEncloseWithTag (const std::string &str, const std::string &tag) noexcept |
Encloses a given string with an HTML tag. More... | |
std::string | htmlEncloseWithTag (const std::string &str, const std::string &tag, const std::string &cssClass) noexcept |
Encloses a given string with an HTML tag and adds the given CSS class. More... | |
Json::Value | readJsonFromFile (const char *fileName, const Directories &dirs) |
Reads and parses the given file as JSON. More... | |
bool | replace (std::string *str, const std::string &from, const std::string &to) noexcept |
Replaces the first occurrence of a given string with another string. More... | |
void | replaceAll (std::string *str, const std::string &from, const std::string &to) noexcept |
Replaces all occurrences of a given string with another string. More... | |
typedef std::unordered_map<std::string, std::vector<std::shared_ptr<WorldEntity> > > weave::EntityMap |
Definition at line 15 of file StoryTemplate.h.
typedef std::unordered_map<ID, const QuestPropertyValue *> weave::QuestValueMap |
Definition at line 16 of file StoryWriter.h.
typedef std::vector<std::pair<RawStoryToken, std::vector<ID> > > weave::TokenMapping |
Definition at line 27 of file StoryTemplate.h.
typedef std::unordered_map<std::string, std::vector<ID> > weave::TokenToEntityMap |
Definition at line 28 of file StoryTemplate.h.
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strong |
Enumerator | |
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DARK_PERSON | |
DARK_THING | |
LIGHT_PERSON | |
LIGHT_THING | |
FUNNY | |
ALIEN | |
CORPORATION | |
SHIP | |
CUDDLY | |
CUDDLY_VERB | |
VENERABLE |
Definition at line 286 of file WeaverTypes.h.
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strong |
Describes the action the quest model should execute for a quest.
Enumerator | |
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KEEP |
Keep a quest in the model. |
ACTIVATE |
Activate an inactive quest. |
FAIL |
Set an active quest to the failed state. |
SUCCEED |
Set an active quest to the succeeded state. |
Definition at line 16 of file QuestModelAction.h.
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noexcept |